version: 3.4
#
# This file contains default standard shader definitions.  The contents of this file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
#
shaders:
  # Default shader - used if shader not specified or invalid
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: default
    texturepack: standard

  # Color scheme based shaders
  - class: org.dynmap.hdmap.DefaultHDShader
    name: defaultscheme
    colorscheme: default

  - class: org.dynmap.hdmap.DefaultHDShader
    name: ovocean
    colorscheme: ovocean
   
  - class: org.dynmap.hdmap.DefaultHDShader
    name: flames
    colorscheme: flames

  - class: org.dynmap.hdmap.DefaultHDShader
    name: sk89q
    colorscheme: sk89q
   
  - class: org.dynmap.hdmap.DefaultHDShader
    name: amidst
    biomecolored: biome
    colorscheme: amidst

  # Biome based shaders
  - class: org.dynmap.hdmap.DefaultHDShader
    name: biome
    biomecolored: biome
    
  - class: org.dynmap.hdmap.DefaultHDShader
    name: temperature
    biomecolored: temperature
    
  - class: org.dynmap.hdmap.DefaultHDShader
    name: rainfall
    biomecolored: rainfall
    
  # No transparency default color scheme shader
  - class: org.dynmap.hdmap.DefaultHDShader
    name: no_transparency
    colorscheme: default
    transparency: false
  
  # Cave view shader
  - class: org.dynmap.hdmap.CaveHDShader
    name: cave

  # Cave view shader - only lit caves
  - class: org.dynmap.hdmap.CaveHDShader
    name: lit-cave
    onlyiflit: true

  # Cave view shader - hide various soft blocks
  - class: org.dynmap.hdmap.CaveHDShader
    name: cave-noplants
    hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
    
  # Texture pack based shader for standard Minecraft textures
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture
    texturepack: standard

  # Standard texture cave view shader
  - class: org.dynmap.hdmap.TexturePackHDCaveShader
    name: stdtexture-cave
    texturepack: standard
    max-sky-light: 0
    min-emitted-light: 1

  # Standard texture underwater view shader
  - class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
    name: stdtexture-underwater
    texturepack: standard

  # Standard texture underwater view shader (with land not hidden)
  - class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
    name: stdtexture-underwater-keep-land
    texturepack: standard
    hide-land: false
    
  # Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture-nobiome
    texturepack: standard
    biomeshaded: false

  # Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture-mcr-grid
    texturepack: standard
    grid-scale: 512
    
  # Topological map shader    
  - class: org.dynmap.hdmap.TopoHDShader
    name: topo
    color127: "#FFFFFF"
    color111: "#8B4513"
    color95: "#D2B48C"
    color79: "#FFFF00"
    color63: "#008000"
    color47: "#228B22"
    color31: "#104010"
    color15: "#6B8E23"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#0000FF"
    wateralpha: 1.0

  # Topological map shader (spread over 256 height)
  - class: org.dynmap.hdmap.TopoHDShader
    name: topo256
    color255: "#FFFFFF"
    color222: "#8B4513"
    color190: "#D2B48C"
    color158: "#FFFF00"
    color126: "#008000"
    color94: "#228B22"
    color62: "#104010"
    color30: "#6B8E23"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#0000FF"
    wateralpha: 1.0

  # Topological map shader (hide plants and other soft features)    
  - class: org.dynmap.hdmap.TopoHDShader
    name: topo-noplants
    color127: "#FFFFFF"
    color111: "#8B4513"
    color95: "#D2B48C"
    color79: "#FFFF00"
    color63: "#008000"
    color47: "#228B22"
    color31: "#104010"
    color15: "#6B8E23"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#0000FF"
    wateralpha: 1.0
    hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
 
   # Topological map shader (hide plants and other soft features)    
  - class: org.dynmap.hdmap.TopoHDShader
    name: topo256-noplants
    color255: "#FFFFFF"
    color222: "#8B4513"
    color190: "#D2B48C"
    color158: "#FFFF00"
    color126: "#008000"
    color94: "#228B22"
    color62: "#104010"
    color30: "#6B8E23"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#0000FF"
    wateralpha: 1.0
    hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
 
  # Alternate topological map shader (thanks to TerraNetworkOrg!)
  - class: org.dynmap.hdmap.TopoHDShader
    name: TerraNetworkOrgTopo
    color127: "#4F2101"
    color120: "#8B4513" 
    color108: "#D2B48C"
    color96: "#C99653"
    color84: "#CB9C0B"
    color72: "#B1B62E"
    color60: "#0F8D0F"
    color48: "#14703B"
    color36: "#106343"
    color24: "#0E5347"
    color12: "#939393"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#1F1FEA"
    wateralpha: 1.0
    
  # Inhabited time map shader    
  - class: org.dynmap.hdmap.InhabitedHDShader
    name: inhabited
    color10: "#0000FF"
    color30: "#00FFFF"
    color100: "#008000"
    color300: "#FFFF00"
    color1000: "#FF8000"
    color3000: "#FF0000"

  # Chunk version shader (shades by version of data format)
  - class: org.dynmap.hdmap.ChunkVersionHDShader
    name: chunkversion
  # Chunk status shader (shades by chunk state)
  - class: org.dynmap.hdmap.ChunkStatusHDShader
    name: chunkstatus
    